How Can I Interact? Comparing Full Body Gesture Visualizations

Felix Kistler, Elisabeth André

User-Defined Body Gestures for an Interactive Storytelling Scenario

erschienen 2015 in: London, United Kingdom Proc. CHI PLAY 2015, pp. 583-588

Verlag: ACM

ISBN: 978-1-4503-3466-2 DOI: 10.1145/2793107.2810299

This paper is dedicated to the question "How can I interact?", which may arise during a full body interaction game. To answer this question, a game needs to tell the players what actions are available and how those actions can be triggered. We focus on the video channel and use onscreen symbols to visualize how available input gestures have to be performed. We describe three symbol variants using recordings of a real person: color images, tracking shapes and skeletons, and solely tracking skeletons. An initial evaluation study shows clear advantages for the color images. We further outline how we extend the current implementation, for both improving the usability of the symbols, as well as easing their development.


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