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TabletopCars - Interaction with Active Tangible Remote Controlled Cars

Chi Tai Dang and Elisabeth André

TabletopCars - Interaction with Active Tangible Remote Controlled Cars


erschienen 08.02.2013 00:00 in: Barcelona, Spain Proceedings of the Seventh International Conference on Tangible, Embedded and Embodied Interaction (TEI 2013)

Verlag: ACM New York, NY, USA


ISBN: 978-1-4503-1898-3
Fundstelle: http://dx.doi.org/10.1145/2460625.2460630 DOI: DOI


In this paper, we report on the development of the competitive tangible tabletop game TabletopCars, which combines the virtual world with the physical world. We brought together micro scaled radio controlled cars as active tangibles with an interactive tabletop surface to realize the game. Furthermore, we included Microsoft Kinect depth sensing as an interaction mode for embedded and embodied interaction. Our aim was to investigate the possibilities that emerge through the augmentation capabilities of interactive tabletops for creating novel game concepts and the interaction modes that novel input devices facilitate. This work presents TabletopCars as a testbed for embedded and embodied interaction and describes the system in detail. Finally, we report on a preliminary user study where users controlled the active tangible micro scaled cars through hand gestures.


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