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Investigating Social Cue-Based Interaction in Digital Learning Games

Ionut Damian, Tobias Baur and Elisabeth André

Investigating Social Cue-Based Interaction in Digital Learning Games

erschienen 2013 Proc. 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI 2013) held in conjunction with the 8th Foundations of Digital Games 2013 (FDG), ACM, SASDG Digital Library, Chania, Crete, Greece, 14.05.2013


Abstract

This paper studies the potential of signal processing techniques to generate social cue-based interaction in the context of a job interview simulation game. To this end, we investigate how social cues can be automatically recognized using state-of-the-art in sensor technology and we provide a perspective on how social cue recognition can be used to generate believable interaction between the user and the system, and thus enhance game experience.

Awards

  • IDGEI 2013 Best Paper Award


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