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Technology-Enhanced Role-Play for Social and Emotional Learning Context - Intercultural Empathy

Mei Yii Lim, Karin Leichtenstern, Michael Kriegel, Ruth Aylett, Sybille Enz, Nathalie Vannini, Lynne Hall and Paola Rizzo

"Special Issue of Journal of Entertainment Computing", Volume 4,2 pp 223-231

Verlag: Elsevier


Abstract:

Role-play can be a powerful educational tool, especially when dealing with social or ethical issues. However while other types of educational activity have been routinely technology-enhanced for some time, the specific problem of supporting educational role-play with technology has only begun to be tackled recently. Within the eCIRCUS project we have designed a framework for technologyenhanced role-play with the aim of educating adolescents about intercultural empathy. This work was influenced by related fields such as intelligent virtual agents, interactive narrative and pervasive games. In this paper we will describe the different components of our role-play technology by means of a prototype implementation of this technology, the ORIENT showcase. Furthermore we will present results of our evaluation of ORIENT.