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Studying multi-user settings for pervasive games

Karin Leichtenstern and Elisabeth André

erschienen 2009 "Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services", MobileHCI '09, Pages 25:1 - 25:10

Verlag: ACM


ISBN: 978-1-60558-281-8 DOI: ACM.org


Abstract:

Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with an adequate multi-user setting, unintended situations can emerge, such as a single user can dominate the game while the other users are bored and disinterested. In our research we approach that problem by investigating various multi-user settings that are characterized by a different distribution of interaction devices. We describe three multi-user settings, a pervasive game which we used as a test bed, and a user study with 18 children to find out how the multiuser settings influence the children's social behaviour as expressed by the level of activity for all group members, the off-task behaviour and the level of task-related conversations.


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