Creating and Scripting Second Life Bots Using MPML3D

Birgit Endrass, Helmut Prendinger, Elisabeth André and Mitsuru Ishizuka

erschienen 2008 "Proceedings of the 8th international conference on Intelligent Virtual Agents", IVA '08, Pages 492 - 493

Verlag: Springer

ISBN: 978-3-540-85482-1 DOI:


The use of virtual characters becomes invariably common in computer games and other applications. So-called "bots" (computer-controlled virtual characters), may explain virtual settings in a natural way. We describe an example scenario in the online world Second Life [1] in order to explain to content creators how to create bots and script their behavior using the well established authoring language MPML3D [2]. MPML3D does not assume knowledge of a high-level programming language. In Second Life users are represented by their avatars (virtual characters controlled by humans) and its environment provides character models, animations and a graphics engine.


  • BibTeX  -  (BibTeX.txt, 0 KB)