The CUBE-G approach – Coaching culture-specificnonverbal behavior by virtual agents

Matthias Rehm, Elisabeth André, Nikolaus Bee, Birgit Endrass, Michael Wißner, Y. Nakano, T. Nishida and H. Huang

erschienen 2007 "Proceedings of the 38th Conference of the International Simulation and Gaming Association (ISAGA)"


Embodied conversational agents have been proven to be powerful tools for engaging users in interactions and thus are suitable for training scenarios that rely on a role-playing metaphor. In the CUBE-G project we propose an approach for culture-adaptive behavior generation of such agents, which can be employed in edutainment applications for increasing cultural awareness and for learning some of the appropriate behavior routines. In this paper we present the methodological approach of a standardized collection of multimodal behavioral corpora for different cultures to inform a parametrized model of cultural behavior generation.