Creating three-dimensional animated characters: An experience report and recommendations of good practice

Michael Nischt, Helmut Prendinger, Elisabeth André and Mitsuru Ishizuka

erschienen 2006 "Upgrade - The European Journal for the Informatics Professional"


This paper provides a brief overview of state-of-the-art graphics techniques and tools for modelling and animating highly realistic and expressive characters. All techniques are explained with reference to our ongoing project on the creation of life-like characters for real-time applications, performed jointly with a professional Japanese character animator. Based on our experience with currently available software for digital content creation, we will also suggest methods of good practice and give recommendations.


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