Emote to Win: Affective Interactions with a Computer Game Agent

Jonghwa Kim, Nikolaus Bee, Johannes Wagner and Elisabeth André

erschienen 2004 "Lecture Notes in Informatics (LNI)", Volume 50, Pages 159 - 164


In this paper, we introduce a game interface that is based on affective interactions between a player and a computer pet. As opposed to many traditional computer games, users are not expected to manipulate control devices in a skillful manner to win the game. Instead the basic idea is to elicit certain reactions of the pet via appropriate emotive user behaviors. For improved accuracy of emotion recognition, we employ a combined analysis of signals from two emotive expression channels: affective speech and physiological reactions.