Horde3D Scene Editor

Projektstart: 01.01.2008
Projektträger: Universität Augsburg
Projektverantwortung vor Ort: M.Sc. Volker Wiendl Dr. Felix Kistler


horde3dse_logoThe Horde3D Editor offers an easy to use interface for creating Horde3D scene graph files and rapid prototyping.


The Horde3D Editor offers an easy to use interface for the Horde3D graphics engine and GameEngine

Some of the key features are:

  • Interface for creating and modifying Horde3D scene graph files
  • Instant resource reloading for files modified outside the editor making it possible to use the editor for shader development
  • LUA scripting support for rapid prototyping of small applications directly in the editor
  • Powerful plugin architecture that integrates GameEngine components and executing game code, physics, etc. directly in the editor
  • Cross-platform compatibility
  • Open-source code released under the GPL



Old downloads: