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Horde3D GameEngine


Projektstart: 01.01.2009
Projektträger: Universität Augsburg
Projektverantwortung vor Ort: Dipl.-Inf. Michael Wißner Dr. Felix Kistler Dr. Ionut Damian M.Sc. Gregor Ulrich Mehlmann

Zusammenfassung

horde3d_logoOur GameEngine is based on the Horde3D graphics engine. Horde3D offers the stunning visual effects expected in next-generation games. At the same time it is as lightweight and conceptually clean as possible. Horde3D is particularly suitable for rendering large crowds of animated characters in next-generation quality. The idea behind the GameEngine is to extend Horde3D with components that are often needed but not covered by Horde3D which is a graphics engine.

Beschreibung

Our GameEngine is based on the Horde3D graphics engine. Horde3D offers the stunning visual effects expected in next-generation games. At the same time it is as lightweight and conceptually clean as possible. Horde3D is particularly suitable for rendering large crowds of animated characters in next-generation quality.

The idea behind the GameEngine is to extend Horde3D with components that are often needed but not covered by Horde3D which is a graphics engine.

For more information and downloads please visit our official project page: http://www.hcm-lab.de/projects/GameEngine/