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Current Projects


STG Decomposition
Theoretical Computer Science
Asynchronous circuits are a promising type of digital circuits. They perform better, use less energy and emit less radiation than conventional synchronous circuits. A widely used formalism for their modelling are signal transition graphs (STGs), which are interpreted Petri nets.
While STGs are relatively simple and well-studied, synthesising a control circuit from an STG is often very expensive due to the state space explosion problem. The resulting size bounds on the synthesisable circuits are restrictive, especially if the STG models are not constructed manually by a designer but rather generated automatically from high-level hardware descriptions.
One way to alleviate state space explosion is to decompose an STG into several smaller ones which behave together in the same way as the original one. The advantages are a faster synthesis and a reduced peak memory usage.
This project deals with the theoretical background and algorithmic techniques of such STG decompositions.
Related URL: http://www.informatik.uni-augsburg.de/en/chairs/swt/ti/research/projects/stg/


Efficiency of Asynchronous Systems
Theoretical Computer Science
Characteristically, components of asynchronous systems cannot use time for coordinating their behaviour. In this project, such systems are modelled in process algebras or with Petri nets. If time is added to Petri nets or process algebras, this usually leads to models of synchronous systems, i.e. the enhancement with time changes the functionality of systems; furthermore, modularity is usually not a major issue. In the project, time is only used to compare the efficiency of asynchronous systems, their functionality is not changed.For system analysis, it is obviously important to consider aspects of behaviour that are observable for the users; observability can be formalised in the testing approach of De Nicola and Hennessy, which usually leads to a compositional semantics. Efficiency testing, developed in the project, is a variant of the testing approach leading to a faster-than relation comparing systems on the basis of their worst-case performance.
As an alternative to the testing approach, faster-than relations can also be defined on the basis of the standard equivalence bisimulation, which usually makes finer distinctions. In cooperation with G. Lüttgen (Uni. York, UK), the common process algebra CCS has been suitably enhanced with time. A faster-than relation was defined as a combination of bisimulation on actions and simulation on time, and this technically simple definition was validated by showing its equivalence to more intuitive, but also more complex alternative definitions.
Related URL: http://www.informatik.uni-augsburg.de/en/chairs/swt/ti/research/projects/efficiency/

Java Workflow Tooling

Java Workflow Tooling
Programming Distributed Systems
The Eclipse Technology project Java Workflow Tooling (JWT) aims to build design time, development time and runtime workflow tools in order to provide a complete, flexible, interoperable Business Process Management platform. This is achieved through an extensible architecture allowing to support many different business process representations, format languages and execution engines. The set of JWT tools is meant to allow for "Distribution"-like releases with specific extensions targeting specific platforms or problems, e.g. JWT for SOA.
Related URL: http://www.eclipse.org/jwt/

sempa

Semantic Software Engineering
Programming Distributed Systems
Our work in the area of semantic software engineering aims to improve model-driven software development through the usage of semantic technologies. Examples are an automatic model synthesis and composition by evaluating semantic annotations (funded by the German Research Foundation DFG in the project SEMPRO) as well as automatic adaptations for an evolution of model transformations when changes to the meta model happen (Project OntMT).

AWACS

AWACS
Programming Distributed Systems
The AWACS project aims to develop methods and techniques that increase the trustworthiness of self-organizing emergent systems also known as decentralized autonomic computing systems. Because for this class of adaptive systems test and verification methods fail to test respectively verify all feasible situations, adaptations, and system states at design time, from the engineer unforeseeable situations may occur at runtime that mislead a system to unintended adaptations. The system states reached by these adaptations may however yield an emergent misbehavior, which is undesired on the part of the user but malicious to the system itself or third parties. This potential risk reduces the trustworthiness of these autonomous systems and hampers their application in industrial or economical settings. Thus, the objective of this project is to have the ability at runtime to anticipate and prevent such an emergent misbehavior before its occurrence.

AUTOSAR

MDSD for Automotive
Programming Distributed Systems
MDSD for Automotive aims to develop mechanisms for a virtual integration, i.e. integration on model level, of automotive software. Thereby the project is primarily based on the open standard AUTOSAR AUTOSAR (AUTomotive Open System ARchitecture). Along with other model-based approaches like EAST-ADL2.0, an Architecture Description Language which is specialized on automotive needs, a seamless model-based methodology is developed. This methodology should provide a framework for multiple automotive standards and approaches, while supporting core processes of development (system-, software-, hardware- mechanics- development) as well as supporting processes (configuration management, project management,…). Continuity between models on different abstraction levels or development phases is important as well as tool development and tool interoperability.

FeatureFoundation - Algebra-Based Feature-Oriented Program Synthesis
Programming Methodology and Multimedia Information Systems
The project FeatureFoundation aims at unifying previous works on Feature-Oriented Software Development by means of a novel approach called Algebra-Based Feature-Oriented Program Synthesis. The vision is to largely automate the synthesis of programs based on a concise formal foundation.
One corner stone of the project is to explore the fundamental laws of features and feature composition and to identify and compare alternatives in their definitions. This is accomplished by the application and extension of a basic feature algebra, in which alternative laws for features and feature composition can be defined, analyzed, and compared. Many existing approaches are manifested in individual alternatives of the algebra.
Another corner stone is the practical application of the feature algebra as well as the exploration of its implications on software development. Prototypical tools for automatic program synthesis like the FeatureHouse are being developed and will be developed on the basis of the algebra. Alternatives in the algebra are generated as alternative synthesis processes. The practicality and scalability of our approach and the impact of our design decisions are evaluated by means of a series of case studies.
Related URL: http://www.infosun.fim.uni-passau.de/cl/staff/apel/FeatureFoundation/index_en.html

CAR-SoC: Connective Autonomic Realtime System-on-Chip
Systems and Networking
CAR-SoC defines a new SoC approach that emphasizes Connectivity, Autonomic computing principles, and Real-time requirements on a chip. The requirements shall be fulfilled by a multithreaded processor core in combination with a reconfigurable architecture. The multithreaded processor core is based on Infineon's TriCore architecture extended by an integrated powerful real-time scheduling. Helper threads running with low priority in own thread slots concurrent to the application implement autonomic managers that monitor relevant on-chip characteristics like processor workload and memory usage. The autonomic managers decide in combination with a middleware if self-optimization, self-configuration, self-protection, or self-healing techniques must be triggered.
URL zum Projekt: http://www.informatik.uni-augsburg.de/en/chairs/sik/research/embedded/carsoc/

MERASA: Multi-Core Execution of Hard Real-Time Applications Supporting Analysability
Systems and Networking
The MERASA project will develop multi-core processor designs (from 2 to 16 cores) for hard real-time embedded systems hand in hand with timing analysis techniques and tools to guarantee the analysability and predictability regarding timing of every single feature provided by the processor. Design exploration activities will be performed in conjunction with the timing analysis tools. The project will address both static WCET analysis tools (the OTAWA toolset) as well as hybrid measurement-based tools (RapiTime) and their interoperability. It will also develop system-level software with predictable timing performance.
To constrain production costs and technology integration risks, we investigate hardware-based real-time scheduling solutions that empower the same multi-core processor to handle hard, soft, and non real-time tasks on different cores. The developed hardware/software techniques will be evaluated by application studies from aerospace, automotive, and construction-machinery areas performed by selected industrial partners.
URL zum Projekt: http://www.merasa.org

GAP: Grid-ALU-Processor
Systems and Networking
The GAP-Project (ALU Grid Processor) combines a reconfigurable structure with simple programmable and flexible processor. Through this combination the sequential Control-flow-oriented applications can be speeded up considerably, without the need to change traditional processor programming or learning a new one. The commands used by GAP-Processor are identical to that of a conventional universal processor. In configuration unit machine commands are converted to configuration data for an arithmetic-logic functional unit array. The configuration of the array and the execution of commands within the array occur in two separate phases. This makes it possible to assign dependent commands to the functional units simultaneously. the execution of instructions in execution stage have a great parallelism, such that an obvious increase in performance is achieved. Moreover, and due to the possible overlap of configuration and array phase execution, the performance of the processor and the total execution time of the instructions are directly positive affected.

Callas

CALLAS: Conveying Affectiveness in Leading-edge Living Adaptive Systems
Multimedia Concepts and their Applications
CALLAS is an EU-funded Integrated Project. It aims to design and to develop a multimodal architecture which will include emotional aspects in order to support applications in the new media business scenario with an “ambient intelligence” paradigm. Within this project, we are leading one of three sub projects: shelf components for affective input and output. Starting from state-of-the-art technologies associated with multimodal data capture, analysis, emotion recognition, context analysis and interpretation, conversational agents for multimodal output, context synthesis, significant research activities will be carried out within the shelf in order to bring such basic technologies into exploitable components. In addition, we contribute the following three components to the project: EmoVoice and EmoText (Components for vocal and linguistic emotion recognition), Smart Sensor Integration (a middleware which supports development of multimodal applications controlled by one or more sensors) and WiiGLE (Wii-based Gesture Learning Environment).
Related URL: http://www.callas-newmedia.eu/

DynaLearn - Engaging and informed tools for learning conceptual system knowledge
Multimedia Concepts and their Applications
Conceptual knowledge of system's behaviour is crucial for society to understand and successfully interact with its environment. Acquiring this expertise is therefore a valuable aspect of science education. Despite this importance, there is an alarming decline in the number of students choosing science subjects. Reasons for this include the perceived complexity, the idea that these subjects are uninteresting and tedious, and the lack of effective cognitive tools that enable learners to acquire the expertise in a way that fits its qualitative nature. The EU-funded DynaLearn project seeks to address these problems by integrating well established, but currently independent technological developments, and utilize the added value that emerges. Specifically, diagrammatic representations will be used for learners to articulate, analyse and communicate ideas, and thereby construct their conceptual knowledge. Ontology mapping will be used to find and match co-learners working on similar ideas to provide individualised and mutually benefiting learning opportunities. Virtual characters will be used to make the interaction engaging and motivating. The development of the workbench will be tuned to fit key topics from environmental science curricula, and evaluated and further improved in the context of existing curricula using case studies. Through this approach, the DynaLearn project will deliver individualised and engaging cognitive tools for acquiring conceptual knowledge that fits the true nature of this expertise.

IRIS: Network of Excellence on Integrating Research in Interactive Storytelling
Multimedia Concepts and their Applications
Interactive Storytelling is a major endeavour to develop new media which could offer a radically new user experience, with a potential to revolutionise digital entertainment. European research in Interactive Storytelling has played a leading role in the development of the field, and this creates a unique opportunity to strengthen its position even further by structuring some of its best actors within a Network of Excellence (NoE). The EU-funded NoE IRIS (Integrating Research in Interactive Storytelling) aims at creating a virtual centre of excellence that will be able to achieve breakthroughs in the understanding of Interactive Storytelling and the development of corresponding technologies. It is organised around four major objectives: To extend Interactive Storytelling technologies in terms of performance and scalability, so that they can support the production of actual Interactive Narratives; To make the next generation of Interactive Storytelling technologies more accessible to authors and content creators of different media backgrounds (scriptwriters, story boarders, game designers); To develop a more Integrated Approach to Interactive Storytelling Technologies, achieving a proper integration with cinematography; To develop Methodologies to evaluate Interactive Storytelling systems as well as the media experience of Interactive Narrative

Cube-G

Cube-G CUlture-adaptive BEhavior Generation for interactions with embodied conversational agents
Multimedia Concepts and their Applications
CUBE-G is a DFG-funded project realized at the University of Augsburg in cooperation with the Department of Computer, Information and Communication Sciences at the Tokyo University of Agriculture and Technology and the Department of Intelligence Science and Technology at Kyoto University. Starting from an empirical study of Japanese and German communicative behaviors, we investigate how to interpolate behavior along different cultural dimensions resulting in a parameterized computational model for culture-specific generation of verbal and non-verbal behavior. To integrate culture-specific aspects, we envision a combination of a model-based approach and a corpus-based approach. The objectives of the joint German-Japanese project are: To investigate how to extract culture-specific behaviours from corpora; To develop an approach to multimodal behaviour generation that is able to reflect culture-specific aspects; To demonstrate the model in an application scenario for coaching cross-cultural communication skills.
Related URL: https://mm-werkstatt.informatik.uni-augsburg.de/projects/cube-g/

HUMAINE

HUMAINE: European Network of Excellence on Emotion Research
Multimedia Concepts and their Applications
The European Network of Excellence HUMAINE aimed to lay the foundations for European development of systems that can register, model and/or influence human emotional and emotion-related states and processes - 'emotion-oriented systems'. Such systems may be central to future interfaces, but their conceptual underpinnings are not sufficiently advanced to be sure of their real potential or the best way to develop them. One of the reasons is that relevant knowledge is dispersed across many disciplines. HUMAINE brings together leading experts from the key disciplines in a programme designed to achieve intellectual integration. It identifies six thematic areas that cut across traditional groupings and offer a framework for an appropriate division of labour - theory of emotion; signal/sign interfaces; the structure of emotionally coloured interactions; emotion in cognition and action; emotion in communication and persuasion; and usability of emotion-oriented systems. Activities of the Network which was completed end of 2007 are continued with the Humaine Association founded in June 2007.
Related URL: http://emotion-research.net/association

eCircus

e-Circus: Education through Characters with emotional-Intelligence and Role-playing Capabilities that Understand Social interaction
Multimedia Concepts and their Applications
The EU-funded e-CIRCUS project aims to provide an innovative experiential social and emotional learning environment where children can gain experience through role-play with animated characters in a virtual school. The project focuses on two application areas, coping with bullying and the integration of refugees, for use by children and young adolescents in schools to complement educational methods already used by teachers. These two areas are of considerable importance for modern society, with regular media and research reports of the problems and consequences faced by children and adolescents. The e-CIRCUS team involves leading researchers from across Europe who are internationally recognised for their innovative and exciting research. The project involves many different areas of expertise including computer scientists, psychologists, interaction designers and educational staff. Our project team has considerable experience in developing innovative applications. For example, we have supported large school and lab based evaluations, teacher workshops with participants from several European countries, stakeholder seminars and information days.
Related URL: http://www.e-circus.org

Metabo

Metabo: Controlling Chronic Diseases related to Metabolic Disorders
Multimedia Concepts and their Applications
The aim of the EU-funded project METABO is to set up a comprehensive platform, running both in clinical settings and in every-day life environments, for continuous and multi-parametric monitoring of the metabolic status in patients with, or at risk of, diabetes and associated metabolic disorders. The type of parameters that will be monitored, in addition to “traditional” clinical and biomedical parameters, will also include subcutaneous glucose concentration, dietary habits, physical activity and energy expenditure, effects of ongoing treatments, and autonomic reactions. Augsburg University contributes to the project technology to recognize the patient’s emotional state.
Related URL: http://www.metabo-eu.org/

Horde3D

Horde3D and Enhancements
Multimedia Concepts and their Applications
Horde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Horde3D has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters in next-generation quality. It started as a student project initiated and conducted by Nicolas Schulz. Funded by the University of Augsburg, the following enhancements have been developed: the Horde3D scene editor and the Horde3D game engine.
Related URL: http://www.horde3d.org

Software for technical drawings
Theoretical Computer Science
The goal is the construction of a software library that makes it possible to create technical drawings of high quality with little effort, in particular, for use in the teaching of computer science. The library is to be powerful, robust, efficient and well documented. Here, "robust" means that the system, even under the influence of unavoidable numerical errors, neither crashes nor produces grossly inaccurate results. The drawings made with the system are to be embeddable as integral components in documents such as scientific papers, textbooks and course notes. Through the use of a modern object-oriented programming language it is to be achieved that users of the system can describe the drawings to be produced at a high level of abstraction and that the library can cooperate with existing software, e.g., with implementations of algorithms and data structures drawn from computational geometry. To achieve this goal in great generality, the system will not primarily consist of routines for the direct generation of graphical objects. Instead the geometric objects that compose a drawing are first created. These objects remain manipulable to a high degree and can be adjusted to each other. Only in a final phase the system converts the graphical objects into, e.g., postscript curves or pixels.

Real-Time Event Detection and Control in Live Video Streams
Multimedia Computing
It is nowadays very common that public places such as pubs, restaurants, and fitness club have large TV screens to entertain their customers - especially during national or international sports championship events. For the venue owner it would be desirable if they could control which commercials are shown to their audience. In other words they may have the desire to replace untargeted commercials by target commericals of their choice. In this joint project with Half Minute Media Ltd. (www.halfminute.co.uk) we research algorithms for robost real-time commercial detection and control (such as replacement) in live streams. We are especially developing fast and extremely reliable algorithms for mining video channels automatically in order to extract all commercials and detecting known commericials in live streams using highly compact, but discriminate clip descriptors.

Parallel Algorithms

Parallel Algorithms for Fast Machine Learning
Multimedia Computing
Machine learning applications are emerging as the most promising approaches to many current problems in computer science. However, machine learning algorithms typically require the processing of large data sets and thus, long training times (sometimes on the order of several days or even weeks). Especially for newly developed approaches, high performance implementations are not available; most implementations are designed with a serial model of execution in mind. At the same time, shared memory multiprocessing architectures are becoming more and more commonplace. The computational power of these machines could be used to solve machine learning problems much faster and in parallel, if we only knew how to properly exploit it. The goal of our research is to reduce training times speed up machine learning algorithms by developing design patterns and strategies for parallelizing them on multiprocessor computers.

Image Retrieval

Image Retrieval on Large Scale Image Databases
Multimedia Computing
Nowadays there exist online image repositories containing hundreds of millions of images of all kinds of quality, size and content. These image repositories grow day by day making techniques for navigating, indexing, and searching prudent. Currently indexing is mainly based on manually entered tags and/or individual and group usage patterns. Manually entered tags, however, are very subjective and not necessarily referring to the shown image content. This subjectivity and ambiguity of tags makes image retrieval based on manually entered tags difficult. In this project we employ the image content as the source of information to retrieve images and study the representation of images by topic models. The developed approaches are evaluated on real world, large scale image databases.


DynaSoft

DynaSoft - Dynamic self-organizing automotive software systems
Communication Technology
Many of the functions in the modern automobile are possible only through software. Today, this is firmly connected with the hardware, the so-called ECU (electronic control unit). The DynaSoft research project involves the development of methods that will allow the dynamic (while the vehicle is running) allocation of software to ECUs. This means more functions can be reliably implemented on less complex hardware architectures, thus optimizing the efficiency of the available resources. Decoupling the hardware and software offers several key advantages that are related to error tolerance, resource optimization and expandability. In case an ECU fails, error tolerance makes it possible to allocate the software to another ECU while the vehicle is being operated, so that the associated function is still available to the driver. With resource optimization, functions are not loaded if they are not currently required and as a result consume neither hardware resources nor power. Expandability simplifies the integration of new devices and functions, meaning owners can integrate new functions (e.g. a new mobile phone) into the multimedia system of their vehicle years after purchasing it. The project is being supported by the Bavarian State Ministry of Economic Affairs, Infrastructure, Transport and Technology.
URL zum Projekt: http://www.informatik.uni-augsburg.de/lehrstuehle/lkt/Forschungsprojekte/DynaSoft/


Multicore

Real-time-capable hypervisor for embedded systems
Communication Technology
In many of fields of application, embedded systems must fulfill the robust requirements of real-time processing while simultaneously providing energy-efficient operation. This will one day lead to the increased deployment of multicore processors. Through the improved aggregation of services and applications, multicore processors offer more power than single-core processors, thus making it possible to reduce the number of required components. New processes and methods are needed to design, implement and validate the real-time capability of these systems. A key area of research here is the development of a real-time hypervisor for embedded systems that manages the resources for real-time processes. The data that is produced permits the operating system to optimize the runtime behavior on its own. A key element for designing the overall system and validating the real-time capability is the self-description of the software and hardware components. The embedded system must then be able to monitor and define the scope of the specifications. Another factor that has to be considered is how the distribution of the execution threads of the software application can be continuously specified, simulated and optimized all the way to the visualization level. The project is being supported by the Bavarian State Ministry of Economic Affairs, Infrastructure, Transport and Technology.
URL zum Projekt: http://www.informatik.uni-augsburg.de/lehrstuehle/lkt/Forschungsprojekte/Multicore/

DFG-Project SYNOPS (Synthesis of Petri nets from scenarios)
Teaching Professorship for Computer Science
Petri nets belong to the most known formalisms for the modelling of concurrent systems and the analysis of the behavior of such systems in many application areas, such as communication networks, business processes, embedded systems or web services.
The behavior of Petri nets can be given by the set of its (step) firing sequences, by its reachability graph, and also by partially ordered sets of events (which are often represented by labeled acyclic graphs). Such partial order semantics allow for an explicit representation of causal dependency and independency of events. Tney are considered in theory since many years. Recently, they are also more and more applied in practical applications, mostly in the form of different variants of sequence diagrams.
The traditional approach in model based system design is to construct a model and then to analyse its behavior. This procedure is more and more replaced by an inverse approach: First the behavior is formalized and modelled, and then the system model is automatically synthesized from the behavioral model. For Petri nets, synthesis algorithms are known and applied in practise, if the behavior is given by step sequences or the reachability graph. If the behavior is represented by partial orders, there is still a lack of sythesis methods. This project is concerned with the development and the implementation of such synthesis methods, and with their evaluation in different application areas.


Past Projects

Placement

On the Optimal Placement of Multiple Visual Sensors
Multimedia Computing
Visual sensor arrays are used in many novel multimedia applications such as video surveillance, sensing rooms, assisted living or immersive conference rooms. Often several different types of cameras are available. They differ in their ranges of view, intrinsic parameters, image sensor resolutions, optics, and costs.
Most of the above mentioned applications require the layout of video sensors to assure a minimum level of image quality or image resolution. Thus, an important issue in designing visual sensor arrays is the appropriate placement of the cameras such that they achieve one or mulitple predefined goals. As video sensor arrays are getting larger, efficient camera placement strategies need to be developed.
Related URL: On the optimal Placement of Multiple Visual Sensors

Audio Brush

Audio Brush: What You See is What You Hear
Multimedia Computing
Hearing, analyzing and evaluating sounds is possible for everyone. The reference-sensor for audio, the human ear, is of amazing capabilities and high quality. In contrast editing and synthesizing audio is an indirect and non-intuitive task needing great expertise.
To overcome these limitations we are creating Audio Brush, a smart visual audio editing tool. Audio Brush allows to edit the spectrogram of a sound in the visual domain similar to editing bitmaps. At the core is a very flexible audio spectrogram based on the Gabor analysis and synthesis. It gives maximum accuracy of the representation, is fully invertible, and enables manipulating the signal at any chosen time-frequency resolution.
Related URL: Audio Brush: What You See is What You Hear


RoVeS

RoVeS - Secure and easy-to-use wireless lock systems
Communication Technology
Self-organizing wireless lock systems simplify the installation and operation of lock systems via features such as automatic problem detection and resolution and the autonomous log on of components to the system. The possibility also exists to modify the lock system plan on short notice, block lost keys or create system logs. As a result, modifications to the access rights are effective immediately, which significantly increases system security. The system consists of lock cylinders with an integrated wireless communication system, access points and an administration application. The wireless communication system is geared towards extremely low-power consumption since the wireless lock cylinders are battery-powered. It uses an energy-efficient "sleep mode." Through a "wake-on radio" function, the receivers are only active if there is data to be received. This can significantly increase the life cycle of the batteries that are used. Vital elements of this type of wireless networking system are self-organization mechanisms including self-configuration, self-optimization, self-healing and self-protection. The wireless system also features a scalable and modular design. Among other benefits, this allows the underlying wireless transmission technologies to be individually adapted to new applications. The project was supported by the Bavarian State Ministry of Economic Affairs, Infrastructure, Transport and Technology.
URL zum Projekt: http://www.informatik.uni-augsburg.de/lehrstuehle/lkt/Forschungsprojekte/RoVeS/


MOCON

MOCON - Platform for convergent mobile services
Communication Technology
Mobile phones offer workers access to services such as e-mail, instant messaging and voice over IP. Today, access to each of these services must be configured in the mobile phone and in the office communication infrastructure. This restricts the number of users and presents an obstacle for introducing new services. A platform for convergent services was developed to provide secure and convenient access to new services from the mobile phone. Two specific areas of research form the foundation for the implementation of intelligent mobile services: self-organization of the services and protocol interworking. Using a presence-based approach to self-organization, the mobile phone informs the central gateway of its availability, which then organizes the integration of the mobile device into the infrastructure. The gateways are the basis for a convergent overlay network that can be established with different network infrastructures. Today, specific services frequently use different protocols and platforms. The MOCON mobile services platform makes it possible to interconnect all of the services from the different networks to each other through gateways, regardless of the protocol being used. The basis of this interworking is a meta protocol. The convergence gateway seamlessly links the mobile end-user devices to the internal corporate network. The secure configuration of this link is carried out autonomously (self-organizing). This new platform opens up the complete range of broadband communication possibilities for use with any kind of enterprise service. The project was supported by the Bavarian State Ministry of Economic Affairs, Infrastructure, Transport and Technology.
URL zum Projekt: http://www.informatik.uni-augsburg.de/lehrstuehle/lkt/Forschungsprojekte/MoCon/