Horde3D GameEngine
| Projektstart: | 01.01.2009 |
| Projektträger: | Universität Augsburg |
| Projektverantwortung vor Ort: | Dipl.-Inf. Michael Wißner Dipl.-Inf. Felix Kistler Dipl.-Inf. Ionut Damian |
Zusammenfassung
Our GameEngine is based on the Horde3D graphics engine. Horde3D offers the stunning visual effects expected in next-generation games. At the same time it is as lightweight and conceptually clean as possible. Horde3D is particularly suitable for rendering large crowds of animated characters in next-generation quality.
The idea behind the GameEngine is to extend Horde3D with components that are often needed but not covered by Horde3D which is a graphics engine.
Beschreibung
Our GameEngine is based on the Horde3D graphics engine. Horde3D offers the stunning visual effects expected in next-generation games. At the same time it is as lightweight and conceptually clean as possible. Horde3D is particularly suitable for rendering large crowds of animated characters in next-generation quality.
The idea behind the GameEngine is to extend Horde3D with components that are often needed but not covered by Horde3D which is a graphics engine.
Further information: http://www.hcm-lab.de/projects/GameEngine/

